Hackers
  NFD,STAMINA,SUPERJUMP,
 
Stamina:
Dim Stamina1 As Long
Dim Stamina2 As Long
Call ReadALong("Warrock", &H"ADDY" Stamina1)
Stamina2 = Stamina1 + &H288
Call WriteALong("Warrock", Stamina2, 1120403456)
End Sub



Stamina 2
Dim Stamina As Long
Dim Stamina1 As Long
Call ReadALong("Warrock", &H"ADDY", Stamina)
Stamina1 = Stamina + &H28C
Call WriteAFloat("Warrock", Stamina1, 100)



SuperJump:

Timer1.
If GetKeyPress(vbKeyX) Then
Dim SJ As Long
Dim SJ1 As Long
Dim SJ2 As Single
Call ReadALong("WarRock", &H "ADDY" , SJ)
SJ1 = SJ + &H178
SJ2 = Text1.Text
Call WriteAFloat("WarRock", SJ1, SJ2)
End If

Timer2.
If Check1.Value = 1 Then Timer1.Interval = 1



NFD:
Dim NFD As Long
Dim NFD1 As Long
Call ReadALong("WarRock", &H"ADDY", NFD)
NFD1 = NFD + &H264
Call WriteALong("Warrock", NFD1, -2000)


Schwimmen:
Dim Swim1 As Long
Dim Swim2 As Long
Call ReadALong("Warrock",&H1373FE0 ,Swim1)
Swim2 = Swim1 +&H276
Call WriteAFloat("Warrock",Swim2, 4)



headshot
Call WriteAByte("Warrock",&H"ADDY",&H31)
Call WriteAByte("Warrock",&H"ADDY"+1,&HC0)



Antikik
Call WriteAByte("WarRock", &H"ADDY", &H90)
Call WriteAByte("WarRock", &H"ADDY" + 1, &H90)
Call WriteAByte("WarRock", &H"ADDY" + 2, &H90)
Call WriteAByte("WarRock", &H"ADDY" + 3, &H90)
Call WriteAByte("WarRock", &H"ADDY" + 4, &H90)
Call WriteAByte("WarRock", &H"ADDY" + 5, &H90)




>>   >>>>U.Ammo<<<<<<   <<
Call WriteAByte("Warrock", &H"ADDY", &H90)
Call WriteAByte("Warrock", &H"ADDY"+1, &H90)
Call WriteAByte("Warrock", &H"ADDY"+2, &H90)

Call WriteAByte("Warrock", &H"ADDY", &H90)
Call WriteAByte("Warrock", &H"ADDY"+1, &H90)
Call WriteAByte("Warrock", &H"ADDY"+2, &H90)

Call WriteAByte("Warrock", &H"ADDY", &H90)
Call WriteAByte("Warrock", &H"ADDY"+1, &H90)
Call WriteAByte("Warrock", &H"ADDY"+2, &H90)



QuickSpawn(No Wait)
Call WriteALong("WarRock", &H"ADDY" ,0)
Call WriteALong("WarRock", &H"ADDY",0)


Inst swan:
Call WriteAByte("Warrock" , &HADRESSE , 0)



Winchester:
If GetKeyPress(vbKey"BUTTON") Then
Dim shotgun As Long
Dim shotgun1 As Long
Call ReadALong("Warrock", &H"ADDY", shotgun)
shotgun1 = shotgun + &H4C
Call WriteALong("Warrock", shotgun1, 42)
End if
End Sub



Und für alle die ne andere Waffe als die Winchester ham wollen da geht der code so:
ihr braucht:
-ein textfeld(mit dem namen 'Text1')
-ein Button
in das textfeld kommt die nummer der waffe...
und das kommt als code in den button:
Code:

Dim shotgun As Long
Dim shotgun1 As Long
Call ReadALong("Warrock", &H"ADDY" , shotgun)
shotgun1 = shotgun + &H4C
Call WriteALong("Warrock", shotgun1, Text1.Text)

ALLE ADDYS SIND SCHON ALT



No Bounds Hack:
Need:1 Button,1 Timer

Timer:
Call WriteALong("warrock", &HDC8004, 0)
Call WriteALong("warrock", &HDC8008



Crosshair Hack:
Need:1 Button,1 Timer

Timer:
Call WriteALong("warrock", (addy) , 1)



Full Bright Hack:
Need:1 Button,1 Timer

Timer:
Call WriteALong("warrock", (addy) , 1092779973)
Call WriteALong("warrock", (addy) , 1092779973)
Call WriteALong("warrock", (addy) , 1092779973)



Fast Ammo/Heal/Flag/Repair hack:
Need:1 Button,1 Timer

Timer:
Call WriteALong("warrock", (Fast Ammo Addy), 1092779973)
Call WriteALong("warrock", (Fast Health Addy) , 1092779973)
Call WriteALong("warrock", (Fast Flag Addy) , 1092779973)
Call WriteALong("warrock", (Fast Repair Addy) , 1092779973)




5th Slot Hack:
Need:2 Buttons,1 Timer

Timer:
Call WriteALong("warrock", (addy) , 4)



Scope Hack:
Need:2 Button,1 timer
Hotkeys:Right Mouse


Timer:
If GetAsyncKeyState(vbKeyRButton) Then
Call WriteALong("warrock", (addy) , 1)
Else
Call WriteALong("warrock", (addy) , 0)
End If



No Recoil Hack:

Need:2 Buttons,1 Timer

Timer:
Dim recoil1 As Long
Dim recoil2 As Long
Dim recoil3 As Long
Dim recoil4 As Long
Call ReadALong("warrock", &H139A190 , recoil1)
recoil2 = recoil1 + &H174
recoil3 = recoil1 + &H17C
recoil4 = recoil1 + &H178
Call WriteAFloat("warrock", recoil2, 0)
Call WriteAFloat("warrock", recoil3, 0)
Call WriteAFloat("warrock", recoil4, 0)



No Spread Hack:
Need:2 Buttons,1 Timer

Timer:
Call WriteALong("WarRock", &HB1C278 , 0)
Call WriteALong("WarRock", &HB1C278 , 0)


Nochmehr Code Manche sind auch gleich

Stamina:
Code:

Du brauchst :2 Buttons,1 Timer 
 
Timer: 
Dim stamina1 As Long 
Dim stamina2 As Long 
Call ReadALong("warrock", (Player Pointer Address) , stamina1) 
stamina2 = stamina1 + (adress) 
Call WriteAFloat("warrock", stamina2, 100)

No Sprad
Code:

Du brauchst:2 Buttons,1 Timer 
 
Timer: 
Call WriteALong("WarRock", (addy) , 0
Call WriteALong("WarRock", (addy), 0

No recoil
Code:

Du brauchst:2 Buttons,1 Timer 
 
Timer: 
Dim recoil1 As Long 
Dim recoil2 As Long 
Dim recoil3 As Long 
Dim recoil4 As Long 
Call ReadALong("warrock", (Player Pointer Addy) , recoil1) 
recoil2 = recoil1 + (addy) 
recoil3 = recoil1 + (addy) 
recoil4 = recoil1 + (addy) 
Call WriteAFloat("warrock", recoil2, 0
Call WriteAFloat("warrock", recoil3, 0
Call WriteAFloat("warrock", recoil4, 0

Superjump
Code:

Du brauchst:2 Buttons,1 Timer,1 Textbox 
 
 
Timer: 
If GetAsyncKeyState(vbKeyControl) Then 
Dim jump1 As Long 
Dim jump2 As Long 
Dim jump3 As Single 
Call ReadALong("warrock", (player Pointer Addy), jump1) 
jump2 = jump1 + (addy) 
jump3 = Text1.Text 
Call WriteAFloat("warrock", jump2, jump3) 
End If 

Weapons
Code:

Du brauchst:2 Buttons,1 Timer,1 Textbox 
 
 
Timer: 
If GetAsyncKeyState(vbKeyF12) Then 
Dim gun1 As Long 
Dim gun2 As Long 
Dim gun3 As Long 
Call ReadALong("WarRock", (Player Pointer Addy), gun1) 
gun2 = gun1 + (addy) 
gun3 = Text2.Text 
Call WriteALon[code]

g("WarRock", gun2, gun3) End If [/code] Antikick = 6mal NOP
Code:

Du brauchst:2 Buttons,1 Timer 
 
Timer: 
Call WriteAByte("warrock", (addy) , &H90) 
Call WriteAByte("warrock", (addy) , &H90) 
Call WriteAByte("warrock", (addy) , &H90) 
Call WriteAByte("warrock", (addy) , &H90)

Scope
Code:

Du brauchst:2 Buttons,1 timer 
 
 
 
Timer: 
If GetAsyncKeyState(vbKeyRButton) Then 
Call WriteALong("warrock", (addy) , 1
Else 
Call WriteALong("warrock", (addy) , 0
End If

5 slot
Code:

Du brauchst:2 Buttons,1 Timer 
 
Timer: 
Call WriteALong("warrock", (addy) , 4)

Fast All
Code:

Du brauchst:1 Button,1 Timer 
 
Timer: 
Call WriteALong("warrock", (Fast Ammo Addy), 1092779973
Call WriteALong("warrock", (Fast Health Addy) , 1092779973
Call WriteALong("warrock", (Fast Flag Addy) , 1092779973
Call WriteALong("warrock", (Fast Repair Addy) , 1092779973)

No Fall Damage
Code:

Du brauchst:2 Buttons,1 Timer 
 
Timer: 
Dim NFD1 As Long 
Dim NFD2 As Long 
Call ReadALong("WarRock", (Player Pointer Addy) , NFD1) 
NFD2 = NFD1 + &addy) 
Call WriteAFloat("WarRock", NFD2, -2000

Full Brigte
Code:

Du brauchst:2 Buttons,1 Timer 
 
Timer: 
Call WriteALong("warrock", (addy) , 1092779973
Call WriteALong("warrock", (addy) , 1092779973
Call WriteALong("warrock", (addy) , 1092779973

No Bounds
Code:

Du brauchst:2 Buttons,1 Timer 
 
Timer: 
Call WriteALong("warrock", (addy) , 0
Call WriteALong("warrock", (addy) , 0)
 
 
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